Public Member Functions | |
osg::Referenced * | GetTarget (uint which=0) |
void | AddTarget (osg::Referenced *ptr) |
void | RemoveTarget (osg::Referenced *ptr) |
uint | NumTargets () |
Return the number of targets for this engine. | |
virtual void | OnMouse (vtMouseEvent &event) |
Virtual handler, to catch mouse events, can be overridden by your engine class. | |
virtual void | OnKey (int key, int flags) |
Virtual handler, to catch keyboard events, can be overridden by your engine class. | |
virtual void | OnWindowSize (int width, int height) |
Virtual handler, to catch resize events, can be overridden by your engine class. | |
virtual void | Eval () |
The vtEngine class represents an Engine, which is a convenient way to encapsulate an application behavior which occurs every frame. An Engine typically has a target, which is another object which it affects. The Engine's method Eval() is called each frame, at which point it can do whatever simulation or computation it desires, and then update its target.
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inline |
Adds a target to the engine.
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virtual |
Virtual handler, will be called every frame to do the work of the engine. You must override this if you want your engine to be useful.
Reimplemented in vtTrackball, vtHeightConstrain, vtAnimPathEngine, QuakeFlyer, VFlyer, vtSimpleBillboardEngine, vtTinFlyer, vtPanoFlyer, vtTerrainFlyer, vtOrthoFlyer, vtFlyer, GlobePicker, vtTimeEngine, MapOverviewEngine, and TerrainPicker.
osg::Referenced * vtEngine::GetTarget | ( | uint | which = 0 | ) |
Get a target from the engine. Most engines will have only a single target.
which | The number of the target (default 0). |
void vtEngine::RemoveTarget | ( | osg::Referenced * | ptr | ) |
Removes a target from the engine.