vtlib library
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Public Member Functions | |
void | SetGravity (float grav) |
void | SetGroundTester (vtHeightConstrain *pEng) |
void | SetDamping (float factor) |
void | OnMouse (vtMouseEvent &event) |
Virtual handler, to catch mouse events, can be overridden by your engine class. | |
void | Eval () |
Public Member Functions inherited from vtTerrainFlyer | |
void | SetHeightField (const vtHeightField3d *pHF) |
Set the heightfield on which to do the terrain following. | |
Public Member Functions inherited from vtFlyer | |
void | SetSpeed (float fSpeed) |
float | GetSpeed () |
float | GetCurrentSpeed () |
Current speed (meters/second as of the most recent frame) | |
Public Member Functions inherited from vtLastMouse | |
void | GetNormalizedMouseCoords (float &mx, float &my) |
Public Member Functions inherited from vtEngine | |
osg::Referenced * | GetTarget (uint which=0) |
void | AddTarget (osg::Referenced *ptr) |
void | RemoveTarget (osg::Referenced *ptr) |
uint | NumTargets () |
Return the number of targets for this engine. | |
virtual void | OnKey (int key, int flags) |
Virtual handler, to catch keyboard events, can be overridden by your engine class. | |
virtual void | OnWindowSize (int width, int height) |
Virtual handler, to catch resize events, can be overridden by your engine class. | |
Additional Inherited Members | |
Public Attributes inherited from vtLastMouse | |
int | m_buttons |
IPoint2 | m_pos |
int | m_flags |
Similar to vtTerrainFlyer, but a velocity (with damping) is maintained. Viewpoint moves even after mouse button is released.
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virtual |
Virtual handler, will be called every frame to do the work of the engine. You must override this if you want your engine to be useful.
Reimplemented from vtTerrainFlyer.
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inline |
Set the damping of the velocity, per second. A typical range is from 1 (very little damping) to 10 (a lot of damping).
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inline |
Set the downward acceleration, in meter per second squared. For example, a value of 9.81 would be normal gravity at the earth's surface.
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inline |
In order for gravity to cease when the target is prevented from falling, e.g. when it is sitting on the ground, supply the engine you are using to keep the target above the ground.