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void | Eval () |
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void | OnMouse (vtMouseEvent &event) |
| Virtual handler, to catch mouse events, can be overridden by your engine class.
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void | GetNormalizedMouseCoords (float &mx, float &my) |
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osg::Referenced * | GetTarget (uint which=0) |
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void | AddTarget (osg::Referenced *ptr) |
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void | RemoveTarget (osg::Referenced *ptr) |
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uint | NumTargets () |
| Return the number of targets for this engine.
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virtual void | OnKey (int key, int flags) |
| Virtual handler, to catch keyboard events, can be overridden by your engine class.
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virtual void | OnWindowSize (int width, int height) |
| Virtual handler, to catch resize events, can be overridden by your engine class.
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Used to cast a ray from the camera to the ground, and make that point available to code which needs to know it.