In 1999, i purchased it and did a
detailed evaluation; summary: many problems and limitations, not recommended
for virtual terrain work
As of 2010, the latest incarnation of this software, for the Arc 8.x product line,
is called
ArcGIS 3D Analyst
(still $2500!), which consists primarily of a 3D application called ArcScene; surely much improved since the old 3D Analyst, it should
be reviewed.
A suite of terrain visualization software with strong claims are to
massive scalability ("hundred of TB") and little need for preprocessing
("capable of reprojecting geodesic elevation data on-the-fly as well as
fusing multiple elevation layers of different resolutions, formats,
reprojections, and datum ")
Terra is the main application, Blaze View and
Reader are viewers of different capabilities; there are extension
like City and Point Cloud for specific features.
As of 2012, there is no indication on their site at all how much it
might cost, or even how to inquire about pricing.
Originally from Sjöland&Thyselius Virtual Reality Systems of Sweden,
acquired by Bionatics in 2004
Blueberry3D Terrain Editor ($quote) is a standalone 3D scene editor,
includes a map editor for designing terrain, reads ESRI binary/ASCII grids,
DEM, DTED, SHP, GeoTIFF
Supports runtimes 'Bionatics Plug-in for Presagis Vega Prime' or directly
to OpenSceneGraph
"price will vary depending on location and distributor"
Previous features of the Blueberry3D project (see the
Evaluation of Blueberry Realtime Viewer as of 2001)
including realtime shadows and photorealistic movie rendering, were apparently
dropped in 2002 in favor of working closer to Vis-sim standards
BS Contact Geo is €800 from Bitmanagement Software GmbH, or less for
more licenses.
A web plugin viewer that supports BS's special extended-X3D/VRML file
format, which handles geospatial scenes
The custom, proprietary extensions to X3D/VRML claim to be extensive
and powerful: BSTile, BSMap, and GeoSphere provide multi-threaded whole-earth
paging with overlaid vectors. ("GeoNodes")
product of Turkish company 'Piri Reis Bilişim Tek. Müh.Yazılım Eğtim
Tic. Ltd.'
very impressive free OpenGL-based viewer, which connects to servers
for streaming of content: elevation, imagery, road outlines, 3D buildings,
points of interest, etc.
like Google Earth, but even faster, smoother navigation
consists of a server, a standalone viewer, and an ActiveX client
quite mature, reportedly in development since 2004
apparently there are powerful GIS-like features for queries and visibility
analysis, although i wasn't able to try them as the application is in Turkish
language only
Terrain engine (SDK) for adding terrain functionality
for any purpose (they list Video games, Simulation/aerospace,
Navigation, Urban planning)
It has a Preprocessor app to import and maintain
massive terrain data, from real data source (SRTM, GeoTIFF, etc.);
including smoothing, rescaling, re-projecting terrain input data during
import.
Integrates with either DirectX or OpenGL
Includes procedural modeling, realtime deformation,
fast collision detection
Claims "even fast enough to use it for mobile phones"
provides a real-time 3D environment for creating and manipulating a
virtual representation of a town and visually exploring different land-use
alternatives
It's unclear whether it's an evolution or replacement of the previous
SiteBuilder 3D, which included: A model library of over
350 models of houses, buildings, trees, and streetscapes, integration with
the ArcGIS product line, with all data coming from ESRI layers, and a
"Sharable 3D Scenes" feature (presumably, some kind of exporter plus standalone
viewer) lets you share scenes with other people.
Suite of terrain visualization software, proprietary server and client,
from Greek company Talent
the client is Java-based and theoretically is portable, although as
of June 2006 it was only available for Windows
you don't buy the software, instead you hire them to assemble and host
your content as a "channel", so the price can vary greatly depending on
what you want to host
the client has a typical 3D navigation interface, not unlike World Wind,
etc.
their demo content (only content existing as of June 2006) was Greece
on-line,, whose interactivity consists of the usual flight, toggling
of layers, measuring distances, lightweight 2D features
Suite
of products (Builder, Server, Flyer) for "visualization of various data
sources: manifold textures (aerial and satellite imagery), vectorial
data, 3D models and LiDAR data."
Prices range from €280 for a single-user single-seat
license, up to €10,000 for the "full" suite.
From Italian company ABACO, which also has a number of
2D GIS and CAD software packages.
The screenshots show it is well-suited to showing polygonal GIS
layers on top of 3D landscape, as well as TINs and point clouds.
The server component has a GIS-database focus on the backend,
connecting to "Oracle Spatial and Locator, PostgreSQL GIS, MySQL GIS,
and also simple"; it also supports shapefiles and OGC WMS.
for Windows/Linux from Balfour Technologies LLC, a small consulting
firm in Bethpage, NY
a browser/server combination which
claims "four-dimensional" data, which apparently means that it
stores a time component for animated objects
the browser component is $80
oriented towards use in AEC, real estate, transportation applications,
and has many examples of use in these fields including working with the
NY State Dept. of Transportation and the
TRANSIMS project
it appears oriented toward contract services with Balfour, rather than
as a standalone product
from Italian company GeoMind, spun off
from Infmedia in 2004
their technology takes elevation, imagery and 3D models as input, and
produces scenes which are viewed in Macromedia Shockwave
Historically: it was primarily intended for service work, not as a product for sale,
and an option existed to use server-side rendering (!) where the 3D frames
are sent down as a series of JPEG images
In 2002-2004 their shockwave demos had awkward navigation and other
issues, but these went away over time (as well as shockwave)
As of 2015, their product is primarily an iOS app.
from UK company VIRTALIS;
presumably priced by contract?
Co-developed by the British Geological Survey (BGS) as specialized
software for large, high-res geological datasets
Seems to do the usual import of elevation, imagery etc. with tools
to do analysis, profiles, etc. with special support for sub-surface
layers, wells, flood simulation; see
their Youtube
channel.
Because it is a VR company, their terrain tool is oriented towards
immersive display of the geology
From SAIC, who calls it "WebCentric GeoSpatial Collaboration", a
"Web-based, commercial off-the-shelf, geospatial presentation tool
providing 2-D, 3-D and 4-D views"
Integrates with ESRI and OGC formats and servers
The entire GeoViz user interface is accessable via a Web browser.
Released in 2010. $4000 per seat for the desktop application, with an
optional SDK, and a free browser-plugin viewer.
Integrates with ArcGIS and also reads GIS data directly for a 3D runtime
environment. Marketing says "seamless collaboration, interoperability,
discovery, scalability, and delivery of geospatial data"
In addition to the usual terrain and GIS feature geometry, it can read
building models from Google's 3D Warehouse (as Collada) and has
advanced rendering of day/night lighting effects.
Version 3 (2012) adds support for realistic water, LIDAR, more KML
features, webmap tile layers.
closed-source but with very flexible licensing, esp. non-commercial
use is free; commercial use is $1000 per license
does CLOD terrain with IRMA (Improved RoaM Algorithm), or with
multithreaded paging of static terrain, e.g. in the Terrapage format
besides the terrain functionality, it is a full-featured scene graph
library with some advanced features: full support for hierarchical GLSL
shaders, physics integration with Meqon physics library, easy integration
with MacOSX/QT/X11/wxWindows, distributed network graphic objects
Very limited GIS-like functionality includes adding waypoints and
draping vectors.
The server was an important part of the Keyhole product line
(Keyhole EarthServer). However, after Keyhole
was bought by Google, there was no mention of the server
on Google's site.
ERDAS Imagine is a high-end GIS package, with a realtime 3D
option
over 90 different raster and vector formats
a reviewer said "while moving around, the different resolution sectors
were visible, as there is a sudden change from low resolution to high resolution"
Claims "GIS 3D visualization, 3D environment modeling, true 3D landscape
reconstruction, virtual reality, real time roaming for huge amount of data
etc."
Options include MagiXity for city modelling and IMAGIS 3DBrowser, some sort of standalone viewer
Reportedly, they have a strong following in China and Japan.
It is hard to tell more, because as of 2011, there is no English on
their website; Chinese only.
a GIS-oriented 3D terrain package from AAM (New Zealand)
the main app is a tool for "modeling, manipulation and analysis of 2D/3D
GIS data and 3D CAD data within a Virtual Reality environment" with a impressive
list of features including
realtime shadow analysis
connects directly to SDE (Spatial Database Engine) and Oracle Spatial
8i/9i
reads numerous formats including SHP, ArcInfo ASCII/Binary Grids, DTED,
Socet Set, and many 3D model formats
a suite of terrain products, built on Windows and OpenGL, from RIS (Rapid
Imaging Software)
LandForm/Gold ($500) is a straightforward terrain overlay assembler and
viewer (DEM, GeoTIFF): drape and fly-over, export to VRML, stitch together model and map files from multiple adjacent areas, import, store and play back waypoints.
LandForm/C3 ($1000) adds some additional file formats (e.g. DTED, CADRG)
LandForm
TerrainServer ($25,000): "receives requests for a region of interest, checks on the availability
of the data, assembles the terrain model including overlay imagery,
topography, and entities and then ships the model to the client application."
As of 2013, it seems the LandForm products are no longer sold, but
underlie their "SmartCam3D Fusion" product.
Complete package to import GIS data and model, construct a 3D scene,
visualize and create presentations.
In addition to the usual elevation and imagery inputs, it supports procedural
construction of trees, linear features like roads/rivers/railways/powerlines.
Procedural ground detail including rocks, and fairly realistic vegetation
with automated distribution
Scenarios and a time feature, to show the scene at different times,
or a planning scene with project alternatives.
Tried the Saint-Privat demo on 2009-03-24. Good: It is an impressive
complex scene. It runs smoothly at a high framerate. The procedural
ground detail looks good. Bad: The plant billboards are unrealistic,
very dark and blocky, although this is partially compensated by having a
large number of species. It consumes a surprising 1.2 GB of RAM to
run, at 100% CPU even when minimized. There is no interaction to the
demo besides flying around.
Was
€500 from 3D Geo GmbH for the LandXplorer Studio application; as of 2009
it is now Autodesk LandXplorer.
realtime flyover and interaction with both physical and abstract terrain
data
does draping of multiple textures, runtime LOD for both elevation and
textures, and automatic recording of video sequences
originally built on top of
MAM/VRS,
an object-oriented C++ 3D graphics library project of German academics,
primarily Jurgen Döllner
Modeling and Animation Machine (MAM) is the scene graph API
Virtual Rendering System (VRS) is the lower-level rendering API
related academic papers, postscript files available
on their site:
J. Döllner, K. Hinrichs: Geo-Visualization
with the 3D Modeling and Animation Machine. IEEE Proceedings
Computer Graphics International, 1998
K. Baumann, J. Döllner, K. Hinrichs,
O. Kersting: A Hybrid, Hierarchical Data Structure for Real-Time
Terrain Visualization, IEEE Computer Graphics International
'99, 85-92, 1999
J. Döllner, K. Hinrichs: An Object-Oriented
Approach for Integrating 3D Visualization Systems and GIS, in print,
Computers & Geosciences, Elsvier, 1999
G. Buziek, J. Döllner: Concept and
Implementation of an Interactive, Cartographic Virtual Reality System.
International Cartographic Conference, Ottawa, 1999
£500 per year from DTM
Software (McCarthy Taylor) (UK)
marketed to the application of virtual terrain called DTM - "Digital
Terrain Modelling", which focuses on small areas (single plots of land)
and deals heavily with contour lines and earth-modifying operations
visualization includes draping imagery and realtime flythroughs
~$5000
from Makai Ocean Engineering, Inc. (Oahu, Hawaii)
A very powerful viewer for large elevation, imagery, and LIDAR data,
in a unified global viewing interface.
It comes with access to several large online datasets, including
bathymetry, aerial coverage of Oahu, a colorized LIDAR dataset of
Ottawa, Canada, and even volumetric data of a hurricane.
Version 1.2 (beta, January 2013) exposes Voyager's import
capabilities. I did a brief evaluation, and import didn't work
particularly well; elevation scale was wrong, navigation had bugs,
imagery didn't appear at full resolution, LAS import failed.
Import might more correctly be called an alpha.
Despite that, as a viewer for the supplied datasets, it remains
impressive, if a bit unstable.
An add-on tool for AutoCAD-based applications for creating terrain scenes
and distributing them with a viewer, including an ActiveX viewer for web
distribution
Requires and extends AutoCAD and Autodesk MAP. As an example of
its CAD focus, importing of elevation such as DEM is done by first converting
it to AutoCAD '3D Face' elements(!)
The ActiveX viewer is quite nice, with smooth rendering and good camera
control, although it has a strange habit of aggressively culling on-screen
objects.
pricing is mysterious; there is nothing in English online about how
it might be purchased
STK
from Analytical Graphics (AGI) comes in three levels: Basic (free), Professional,
and Expert, with many optional Add-On Modules
Displays realistic 3D views of "space, airborne and terrestrial assets,
sensor projections, orbit trajectories and assorted visual cues and analysis
aids"
Pricing ranges greatly based on options ($700 up to $80k), with
discounts for academic/noncommercial users
In 2012, they released a free WebGL engine called
Cesium that can
display and interpolate time-dynamic data from the STK family of
products.
a software suite from Simmersion of Australia, with an office in the
USA
$4,125/yr, or less if only part of the software is needed
consists of three applications (World Generator, Environment Editor,
World Simulator) for the complete process from input data to visualization
format support is modest (just DXF for elevation) but the runtime claims
good scaling, "a single built environment can be over 1000 sq. km,
smooth rendering of over 5 million polygons."
the company also provides 3D modelling, development and consulting services
they have the major data provider
GetMapping as a business partner
€2000 for their Builder, with a free Viewer, from French company SPACEYES
multi-layered rendering, with both raster and vector GIS layers draped
on the terrain
directly imports elevation grids from DEM (GeoTiff, MapInfo ASCII grid),
ortho-images from GeoTiff, ECW, etc. and GIS vector from Shape, Mapinfo,
etc.
OpenGL-based rendered, adapted ROAM (adaptive quadtree) algorithm for
the 3D model, memory-paged approach for texture
capability to add 3D models (3DS, VRML), text labels, image and icons,
and to digitize vector features in the model
AVI movies, high-resolution screen shots and 360° panoramic views
the free Viewer has some features to compute thematic maps from elevation
(shaded relief, slope map, aspect map, colored relief, contour lines) utilizing
GDAL
part of the Terramodel and HYDROpro Terramodel product lines ($$) from
Trimble
the products do the full range of DTM operations from gathering points
through creating models; the visualization aspect is a small part of the
whole
basic Terramodel with simple 3D functionality is included with the purchase
of Trimble GPS or TotalStation hardware;
additional modules with
DTM features can put the total cost anywhere from $1000 to $15000; most
users will only need a few of these modules
"3D real-time solution for visualizing high-res 3D terrain data interactively",
for Windows, from ViewTec Ltd. (was
Swiss, now USA)
Product is TerrainView-Globe ($900-$5625), with add-on modules RemoteControl
($4500), CMAX ($2250), Video ($2250), Web (free), and view-only apps TerrainView
($750), TerrainView-Lite (free)
does terrain LOD (Terrex Inc. SmartMesh)
can import all common elevation, raster, vector, and 3D model formats
interaction includes querying the terrain, manipulating culture objects,
labeling points of interest, defining flight paths, recording to AVI, and
much more
they also offer "a commercial internet streaming service of high resolution
digital 3D databases covering different countries"
with the Web add-on, content can be read directly from the web, and
the viewer is available as an OCX
three terrain visualization products (Viewer, Designer, Editor) from
Italian company Terra Nova
their summary of functionality: "maps from raster formats (DTM, Slopes,
Exposition, Shading, etc.), maps from vector formats (2D or 3D TIN Shapefile,
level curves, altimetric bands, regular points grids, etc), 3D processing
(add altitudes to 2D or 3D Shapefiles, calculate the 3D area in a polygonal
Shapefile, calculate volume differences)"
they are Windows applications, and web viewers including IE plugin,
Java and Flash-based
there are extensions for Weather, Time, and Floods
as of 2008, the site seems a little old ('news' is from 2004, screenshots
are missing, Flash demos are 404, trying to log in gives an ODBC error)
SDK imports elevation and imagery, its runtime does fast CLOD
rendering, i.e. "consumes unlimited amounts of geodata and processes
them into ready-to-use terrain modules."
It is classic right-angle TIN CLOD like from the 1990s, but it
handles grids up to 1 Billion x 1 Billion heixels. As they point
out, this compares favorably to game engines like Unreal (8k*8k), and
CryEngine and Unity (4k*4k).
Unique and material textures, decal textures, texture splatting.
Keeps GPU terrain data in a single vertex buffer and a single index
buffer, draws the terrain as a single triangle strip(!)
from German company TrianGraphics; €9900 for standard package, more
for modules (Geotypic, Roads (advanced), Airport, Buildings (advanced))
A vis-sim oriented scene building application.
You import a variety of elevation, image and vector data, and it writes
a FLT file with the whole scene, ready for use in a vis-sim runtime environment.
Built on OSG and hence
supports .osg/.ive formats directly; OSG works as a free viewer for
their output.
Extensive generation of geotypical databases, including randomized distribution
of rural and urban buildings, with procedural geometry
Can import road data from OpenStreetMap, Navteq, etc. Can export to
OpenDRIVE for
vehicle simulators.
Library of "high quality environment real-time models with 500
entries including buildings, vehicles, vegetation etc."
Several attractive demo scenes available in OSG and FLT formats.
In 2011, they
licensed the popular game middleware
Gamr7 Ürban PAD, for
"flexible, dynamic and lightweight buildings", although Gam7 itself
folded in April 2012.
automatically retrieves USGS DEMs from various servers, gets the
corresponding texture information from the
Tiger server and adapts these
two data sources such that they fit together perfectly
specialized visualization engine for planetariums, primarily for astronomical
rendering, from Swedish company SCISS AB
it has a planet rendering option,
Halo Surfaces (no
relation to the Halo game) which uses Duchaineau's ROAM2 algorithm
for "planetary surfaces of arbitrary resolution"
pricing isn't mentioned, presumably far less expensive than the planetarium
hardware it's designed for
works on single-display PC platforms, fisheye PC platforms and multichannel
SGI and PC platforms.
$2475
from 3D Nature, for Windows, dongle-protected
non-realtime terrain rendering package, more fully-featured version
of World Construction Set (see Artificial Terrain
page)
adds a very large number of features, including support for diverse
projections, georeferenced imagery, queries to feature databases, randomizing
of objects, procedural generation of walls and simple buildings, OpenGL
preview, irregularly shaped terrain, more
3DNWorld is a user's community site
for users of WCS and VNS to exchange components, share tutorials and show
off their work - some is artwork and fantasy, but an increasing amount is
accurate, non-realtime terrain visualization!
Terrain engine,
from French developers, with
a huge list of features.
Paging of elevation/imagery databases, landscape terraforming (deserts,
rain forests, mountains, etc.) with local vegetation, variable weather conditions
(wind, temperature, snow, rain, mist, sandstorms, etc.) and advancing time
(dawn, daylight, dusk, night), autonomous animals and vehicles, blended
procedural textures, extrusion of buildings for rapid urban scenes, and
much more.
VWorldTerrain is the engine that was used in the
Einganaedutainment title (2000-2002, see
Tourism page) which has continued development
since that time.
There is a viewer platform/SDK (vieWTerra)
based on the VWorldTerrain engine, with a pricing structure starting at
€690.
$20 Windows program; as described on their
Landscapes page,
it can import some grid formats (Scenery Animator, VistaPro, 1-degree DEM
and GTOPO30) and export to a traditional 3D modeler format (around 20 formats)
$5800 standard / $9000 advanced, from
Forum8 (Japan)
Assembles complex scenes of transportation infrastructure
Very large feature set: day and night, weather, shadows, dynamic LOD,
tunnels and bridges, trees, animated pedestrians (md3), multiple displays,
interface with Autodesk Civil 3D, LandXML
Supports "several driving modes (speed of car, lane changing, height
of viewpoint, viewpoint switching in 8 directions) and dynamic movement
of viewpoint (from other car, up and down, turn head). Auto flight by flight
path setting (editing on 3D screen is available), walk through. And more
advanced simulation can be executed with a manual driving which supports
3D cockpit and multi-monitor."
a turnkey solution providing realtime 3D visualization of terrain with
high-resolution image datasets (2ft US Cities, 15m rest of US) tightly integrated
realtime 3D radar weather data, analysis and forecast
as of 2005, now appearing in many TV stations across the US, broadcasting
live flyovers by weather announcers
Domain-specific: Vehicle GPS
As of 2008, there are (rudimentary) realtime 3D terrain visualizations
that run on mobile platforms (iPhone, Windows Mobile, etc.)
from
DeLorme, was around $100 per U.S. state for 6 CDROMs or 1 DVD
consists of the normal USGS DRGs, optionally draped on rather low-resolution
elevation
you can only view one quad at a time, rather than flying seamlessly
over the whole state
Direct3D: "3D map view not supported on Windows NT"
could network with GPS and PDA units
related DeLorme product Topo
USA 8.0 (was $100) did only non-realtime rendering, but added some impressive
capabilities such as rendering trees on the green areas of the DRGs
Autometric EDGE
seems to have vanished when Boeing bought Autometric in 2000
ultra-high-end terrain tools, from a military/government background
Edge was the base product, with plugins ImageScape and TerrainScape
capable of paging any amount of image texture on demand, written in
plain OpenGL
CityScape from PixelActive Inc.
$19,000 included
a year of email support.
Required a graphics card with shader model 3.0. An interactive tool to draw heightfields and water, place roads and
buildings and trees. Very smooth and easy to use, with spline roads that deform the landscape
in realtime, pretty water and shadow rendering, 3D tree models, power lines,
and even traffic flow models on the roads.
Apparently meant for game developers to quickly create large scenes,
with Collada export as the art path. Has some "support for importing GIS data, allowing geospecific modeling
of real world locations", with a demo of imported elevation from NED and
roads from SHP.
With version 1.8, it could import from OpenStreetMap and import/export
FBX, PTF, FLT, DAE..
In November 2010, PixelActive was bought by
Nokia’s Navteq. As of January
2013, there is no 3D visible on the Navteq site; whatever happened to
the technology?
EaSIEST and Integrator
from E&S, high-end packages for producing "large-area simulation databases",
i.e. terrain for Vis Sim
Integrator (NT-only)
"integrates database elements from a wide variety of sources into
rich 3-D synthetic environments"
brings in terrain models from MultiGen II Pro/NT or 3DS MAX
geographic data is preprocessed in GeoBuilder 2D, an ESRI ARC/INFO
based tool
aerial photographs and satellite images are processed with SOCET
SET from GDE Systems
EaSIEST (NT and Unix)
like a combination of MultiGen's Creator 3D, Arc/Info, and PhotoShop
targeted a lower-end market than Integrator
Ecomodeler / Ecoviewer
Ecomodeler
was Can$6000, Can$150 for a 90-day eval, from Viewscape3D (defunct company as
of 2009)
Ecoviewer is the realtime viewer component of their software, which
can be distributed freely; the purpose of Ecomodeler is to process raw data
to produce scenes for Ecoviewer
forestry-oriented ("automated tool for silviculture
and logging plans")
imports ESRI GIS formats, includes large tree library, allows realtime
editing
GeoData Editor is the DEM editing component, standalone for
Can$250: supports ESRI formats, DEM, DTED, Surfer, PGM, WCS formats, DTM,
and both read and write support for
BT
G-Vista
a terrain viewer (G-Vista), scene graph editor (G-Scene), and rendering
library (G-Render) from G-Graphix
(Germany)
no fixed price; sold by special arrangement with each customer
features CLOD, streaming of huge terrain datasets, integration of 2D
features and 3D models
support both OpenGL and D3D
uses its own ".g3d" file format
Windows-only, primary usage of the runtime is as an ActiveX control
GeoShow3D
a set of products, for Windows, from company GeoVirtual in Barcelona,
Spain
GeoShow3D Lite was a free viewer for their format (.gs files)
GeoShow3D Client and GeoShow3D Pro added capabilities including editing
and creation of new terrain scenes
they are flexible about non-commercial use of their commercial products
used an adapted ROAM algorithm for the 3D model of the terrain, a disk-paged
quad-tree approach for textures, and high compression for reading online
scenery
it seems the company was liquidated in 2011
GeoTango GlobeView
Earth viewer, from global down to local scale, streams data via internet
claims a large list of features: maps, transportation, weather, demographics,
history, location based services, local search, driving directions, place
finder, proximity analyzer, measuring, analysis, etc.
"supports XML and OpenGIS etc industry standards"
the site gave no indication at all of how the product might be sold
or licensed
Not exactly a terrain software tool - more of a tourism application,
as they put it, "a Zen like and ecological form of entertainment".
See review on Tourism page.
deegree iGeo3D
An open-source solution (with commercial support at some point from lat/lon GmbH) for administration of digital city models, terrain models
and corresponding textures, built on the
deegree Java open-source GIS/SDI platform.
"The base of deegree iGeo3D is CityFeatureStore, a 3D database schema
for 3D city models that can be implemented in different database systems.
CityFeatureStore is accessed using deegree Web Feature Service which supports
CityGML. deegree Web Terrain Service and the 3D-module of iGeoportal also
allows to visualize building and terrain models."
Insight3D
A
.NET control for developers to add 3D visualization to existing application,
e.g. aerospace and GIS. Free for non-commercial use
can display lines, great arcs, rhumb lines, points, markers, surface
polygons, images, text, COLLADA 3D models, 2D screen overlays, video and
more
has rigorous astrodynamics for e.g. planets' shapes, orbits, attitudes,
and rotations, the position of the Sun
As of 2012, it seems it got merged into
AGI (makers of STK)
InterSCOPE
$? from IT Spatial , "The 3D GIS Company"
a set of 3 products: InterSCOPE Enterprise Server, InterSCOPE Analyst,
InterSCOPE Viewer
the Analyst and Viewer modules communicate with the Server via "secure
web services"
Released 2006 as Leica Virtual Explorer suite of software for "sharing, via the web and streaming,
terabytes of spatial information in a 3D environment."
It is a suite of 6 different applications, Virtual Explorer Architect
for scene construction, Client and Pro Client for viewing and manipulating,
DVD and Server options for distributing data, Collaboration for multi-user
manipulation
The feature list for Architect is very long: read just about all raster and
vector formats, 3D models from MAX and FLT, flexible navigation, animation
and scripting, create culture interactively, LOD control, database queries,
geocoding, visibility analysis, measure distances and slopes, and much more.
Prices depended entirely on how the technology is configured and used.
Their initial demonstration dataset was Calgary, Canada.
After Intergraph bought Leica/ERDAS, as of 2012 it's not clear what
became of the Virtual Explorer software?
MapCube Urban Viewer
expensive, high-end urban modelling software, plus data for Japanese
cities
produced by three Japanese companies:
PASCO is a GIS/LIDAR company
providing aerial datasets
CAD Center is a large
3D production house, providing automated building construction and texture
library
iPC is a GIS data / car
navigation company, with data such as building footprints
the product itself was somewhat confusing, with different terminology
on each company's site: called variously MAP CUBE, Urban Viewer, and Cyber
City Map
esysNoesys
$500 from RSI - Research Systems Inc.
works extensively with HDF files (Hierarchical Data Format)
primarily for "easy access to large quantities of technical, multidimensional
data"
terrain capabilities are still fairly minimal, but improving
seems to have completely vanished by 2009
PowerScene aka. CVPS
a "3D visualization technology" package from Cambridge Research Associates,
1990s
high-end, SGI-only, appeared to only be used for their own in-house
contract work
RoadViz
$500 for Windows from My3D LLC, which also provides a lot of consulting
services.
Converts raw engineering data (DWG/DXF/GIS) data to very nice 3D road
models. Generates road models using LODs for improved performance, and supports
placement of periodic and unique features such as light posts, signs, and
hyperlinks. Output is FLT or VRML.
apparently works as middleware, by taking imagery from an existing map
server (e.g. ArcIMS or an OGC WMS)
and rendering it in 3D, then sending that image down to the client browser
because of this approach, requirements on the client are minimal, but
of course it is awkwardly non-realtime
OpenInventor is a cross-platform (Windows, UNIX, Linux) C++ library
TerrainViz is an optional extension for terrain rendering
features: adaptive simplification, paging of large textures
TerraShader
/ TerraTracer
A set of plugins for non-realtime terrain rendering with support for
large imagery, plugin available for LightWave, with plugins for Maya and 3DS MAX in
beta
$4200 commercial / $3600 educational, $400/year support
the company also does service work to do the terrain scene construction
and rendering themselves
they read ECW (ER Mapper's wavelet format) in order to handle huge textures
VTree (API)
vis-sim oriented, commercial, portable OpenGL-based API from
Quantum3D
claims to have significant terrain feature support:
"Polygonal or gridded terrains; Query for elevation, slopes, texture, material, and more; Generate directly from DTED CDs; Supports hierarchical terrains for efficient culling; Multiple LODs supported"