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void | CopyFrom (const vtStructure &v) |
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void | SetType (vtStructureType t) |
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vtStructureType | GetType () const |
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void | SetElevationOffset (float fOffset) |
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float | GetElevationOffset () const |
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void | SetAbsolute (bool b) |
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bool | GetAbsolute () const |
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vtBuilding * | GetBuilding () |
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vtFence * | GetFence () |
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vtStructInstance * | GetInstance () |
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virtual bool | GetExtents (DRECT &rect) const =0 |
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virtual bool | IsContainedBy (const DRECT &rect) const =0 |
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virtual void | WriteXML (GZOutput &out, bool bDegrees) const =0 |
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void | WriteTags (GZOutput &out) const |
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void | AddTag (const vtTag &pTag) |
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void | AddTag (const char *name, const char *value) |
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vtTag * | FindTag (const char *szTagName) |
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const vtTag * | FindTag (const char *szTagName) const |
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vtTag * | GetTag (int index) |
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const vtTag * | GetTag (int index) const |
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uint | NumTags () const |
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void | RemoveTag (int index) |
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void | RemoveTag (const char *szTagName) |
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void | Clear () |
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void | SetValueString (const char *szTagName, const vtString &string, bool bCreating=false) |
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void | SetValueBool (const char *szTagName, bool value, bool bCreating=false) |
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void | SetValueInt (const char *szTagName, int value, bool bCreating=false) |
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void | SetValueFloat (const char *szTagName, float value, bool bCreating=false) |
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void | SetValueDouble (const char *szTagName, double value, bool bCreating=false) |
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void | SetValueRGBi (const char *szTagName, const RGBi &value, bool bCreating=false) |
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const char * | GetValueString (const char *szTagName, bool bSuppressWarning=false) const |
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bool | GetValueBool (const char *szTagName) const |
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int | GetValueInt (const char *szTagName) const |
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float | GetValueFloat (const char *szTagName) const |
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double | GetValueDouble (const char *szTagName) const |
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RGBi | GetValueRGBi (const char *szTagName) const |
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bool | GetValueString (const char *szTagName, vtString &string) const |
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bool | GetValueBool (const char *szTagName, bool &bValue) const |
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bool | GetValueInt (const char *szTagName, int &iValue) const |
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bool | GetValueFloat (const char *szTagName, float &fValue) const |
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bool | GetValueDouble (const char *szTagName, double &dValue) const |
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bool | GetValueRGBi (const char *szTagName, RGBi &color) const |
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vtTagArray & | operator= (const vtTagArray &v) |
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bool | operator== (const vtTagArray &v) const |
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bool | operator!= (const vtTagArray &v) const |
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void | CopyTagsFrom (const vtTagArray &v) |
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bool | WriteToXML (const char *fname, const char *title) const |
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void | WriteToXMLBody (FILE *fp, int iIndent) const |
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bool | LoadFromXML (const char *fname) |
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virtual bool | OverrideValue (const char *szTagName, const vtString &string) |
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virtual void | WriteOverridesToXML (FILE *fp) const |
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void | LogTags () const |
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The vtStructure class represents any "built structure". These are generally immobile, artificial entities of human-scale and larger, such as buildings and fences.
- Structures are implemented as 3 types:
- For enclosed and linear structures which can be well-described parametrically, vtBuilding and vtFence provide efficient data representation. For other structures which are not easily reduced to parameters, the Instance type allows you to reference any external model, such as a unique building which has been created in a 3D Modelling Tool.