vtdata library
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Public Member Functions | |
vtLevel (const vtLevel &from) | |
vtLevel & | operator= (const vtLevel &v) |
void | DeleteEdge (int iEdge) |
bool | AddEdge (const int iEdge, const DPoint2 &Point) |
int | NumEdges () const |
vtEdge * | GetEdge (uint i) const |
float | GetEdgeLength (uint i) const |
float | GetLocalEdgeLength (uint i) const |
const vtString | GetOverallEdgeMaterial () |
bool | GetOverallEdgeColor (RGBi &color) |
RoofType | GuessRoofType () const |
void | FlipFootprintDirection () |
bool | HasSlopedEdges () const |
bool | IsHorizontal () const |
bool | IsEdgeConvex (int i) |
bool | IsCornerConvex (int i) |
bool | IsUniform () const |
void | SetEdgeMaterial (const char *matname) |
void | SetEdgeMaterial (const vtString *matname) |
void | SetEdgeColor (RGBi color) |
void | SetRoofType (RoofType rt, int iSlopeDegrees) |
void | SetEaveLength (float fMeters) |
void | SetFootprint (const DLine2 &dl) |
void | SetFootprint (const DPolygon2 &poly) |
void | ResizeEdgesToMatchFootprint () |
DPolygon2 & | GetFootprint () |
const DPolygon2 & | GetFootprint () const |
DLine2 & | GetOuterFootprint () |
const DLine2 & | GetOuterFootprint () const |
void | DetermineLocalFootprint (float fHeight, const LocalCS &local_cs) |
const FPolygon3 & | GetLocalFootprint () const |
Public Attributes | |
uint | m_iStories |
float | m_fStoryHeight |
Friends | |
class | vtBuilding |
The vtLevel class represents a level of a building. In the VTP's parametric building representation, each building is composed of one or more levels, and each level is defined horizontally by a number of edges (vtEdge) and vertical by a story height and number of stories. The edges contain further description of the appearance of each side of this level of the building.
Generally, a simple building will have two levels: one for the walls, and one for the roof. Some buildings may have an additional level for base, such as a cement foundation.
Each level can have its own footprint polygon, although in simple cases they will all be the same polygon.
bool vtLevel::IsUniform | ( | ) | const |
Returns true if this level consists of edges with identical, evenly spaced windows.