Chipset | Card | Max texture RAM (MB) | GL MAX TEXTURE SIZE |
notes |
---|---|---|---|---|
3Dlabs Wildcat | Wildcat 4110 / 4210 | 64 / 128 | ? | |
3Dlabs RPM | Oxygen RPM 3D | ~50 (64 on card) | ? | |
3Dlabs Gamma / Glint R3 | Oxygen GVX1 | 32 (card total) | 2048 | |
3Dlabs Permedia 3 / Glint R3 | Oxygen VX1 | 32 (card total) | ? | |
HP | Kayak Visualize fx10 | ~110 (of 128) | ? | |
NVidia Quadro2 / GeForce2 | many | ~50 (64 on card) |
2048 | Works very well, see speed tests vs. stock GeForce and high-end cards |
NVidia GeForce | 3D Prophet, 3D Blaster Annihilator, etc. |
32 (card total) |
1024/2048 depending on driver |
|
SGI Cobalt | (built into their Visual Workstation series) | > 512 (!) | 4096 (!) | wow. tested 4k*4k and it really works. unfortunately discontinued. |
S3 Savage4 / Savage2000 | Viper II, Stealth III S540 | up to 32 (card total) |
2048 claimed | "Support for up to 2K x 2K Textures." |
3dfx Voodoo 2/3 | various | 8 per texture engine |
256 | never had a full OpenGL ICD |
3dfx VSA-100 | Voodoo 4/5 | 32 per texture engine |
2048 claimed | claims "Up to 64MB graphics memory per chip", but
announced cards only have 32 MB/chip. website still doesn't claim OpenGL ICD |
ATI Rage 128 Pro (dual) | Rage Fury MAXX | 64 (32/32) (card total) |
2048 claimed | dual chips, 32MB exclusive to each chip, so texture limits are probably no better than 32MB cards - did not support NT at all |
ATI Rage 128 Pro | Rage Fury/Magnum | 32 (card total) |
2048 claimed | No AGP texturing on NT4.0 |
HP | Kayak Visualize fx6 - XW |
16/16 | ? | was once the fastest NT-based card, 32 MB split between 2 fill engines |
E&S RealImage 3000 | E&S Tornado | 32 | 2048 | latest driver required for 2K textures |
E&S RealImage 2100 | OEM | 16 | 1024 | same as RI 1000, rejects 2k*2k |
AccelGalaxy | 32 | 1024 | based on RI 2100, twice the texture RAM | |
E&S RealImage 1200 | Lightning 1200™ | 16 | ? |