vtlib library
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This is the complete list of members for vtMesh, including all inherited members.
AddFan(int p0, int p1, int p2=-1, int p3=-1, int p4=-1, int p5=-1) | vtMesh | |
AddFan(int *idx, int iNVerts) | vtMesh | |
AddLine(int p0, int p1) | vtMesh | |
AddLine(const FPoint3 &pos1, const FPoint3 &pos2) | vtMesh | |
AddQuad(int p0, int p1, int p2, int p3) | vtMesh | |
AddRectangleXY(float x, float y, float xsize, float ysize, float z=0.0f, bool bCentered=false) | vtMesh | |
AddRectangleXZ(float xsize, float zsize) | vtMesh | |
AddStrip(int iNVerts, unsigned short *pIndices) | vtMesh | |
AddStrip2(int iNVerts, int iStartIndex) | vtMesh | |
AddTri(int p0, int p1, int p2) | vtMesh | |
AddVertex(float x, float y, float z) | vtMesh | |
AddVertex(const FPoint3 &p) | vtMesh | |
AddVertexN(float x, float y, float z, float nx, float ny, float nz) | vtMesh | |
AddVertexN(const FPoint3 &p, const FPoint3 &n) | vtMesh | |
AddVertexNUV(const FPoint3 &p, const FPoint3 &n, const FPoint2 &uv) | vtMesh | |
AddVertexUV(float x, float y, float z, float u, float v) | vtMesh | |
AddVertexUV(const FPoint3 &p, float u, float v) | vtMesh | |
AddVertexUV(const FPoint3 &p, const FPoint2 &uv) | vtMesh | |
AllowOptimize(bool bAllow) | vtMesh | |
CreateBlock(const FPoint3 &size) | vtMesh | |
CreateConicalSurface(const FPoint3 &tip, double radial_angle, double theta1, double theta2, double r1, double r2, int res=40) | vtMesh | |
CreateCylinder(float height, float radius, int res, bool bTop=true, bool bBottom=true, bool bCentered=true, int direction=1) | vtMesh | |
CreateEllipsoid(const FPoint3 ¢er, const FPoint3 &size, int res, bool hemi=false, bool bNormalsIn=false) | vtMesh | |
CreateOptimizedBlock(const FPoint3 &size) | vtMesh | |
CreatePrism(const FPoint3 &base, const FPoint3 &vector_up, const FPoint2 &size1, const FPoint2 &size2) | vtMesh | |
CreateRectangle(int iQuads1, int iQuads2, int Axis1, int Axis2, int Axis3, const FPoint2 &min1, const FPoint2 &max1, float fLevel, float fTiling) | vtMesh | |
CreateRectangularMesh(int xsize, int ysize, bool bReverseNormals=false) | vtMesh | |
GetVtxColor(uint i) const | vtMesh | |
GetVtxNormal(uint i) const | vtMesh | |
GetVtxPos(uint i) const | vtMesh | |
GetVtxTexCoord(uint i) const | vtMesh | |
ReOptimize() | vtMesh | |
SetLineWidth(float fWidth) | vtMesh | |
SetNormalsFromPrimitives() | vtMesh | |
SetVtxColor(uint, const RGBAf &) | vtMesh | |
SetVtxNormal(uint, const FPoint3 &) | vtMesh | |
SetVtxPos(uint, const FPoint3 &) | vtMesh | |
SetVtxTexCoord(uint, const FPoint2 &) | vtMesh | |
TransformVertices(const FMatrix4 &mat) | vtMesh | |
vtMesh(PrimType ePrimType, int VertType, int NumVertices) | vtMesh |